FightProp
Type: "FIGHT_PROP_BASE_HP" | "FIGHT_PROP_HP" | "FIGHT_PROP_HP_PERCENT" | "FIGHT_PROP_BASE_ATTACK" | "FIGHT_PROP_ATTACK" | "FIGHT_PROP_ATTACK_PERCENT" | "FIGHT_PROP_BASE_DEFENSE" | "FIGHT_PROP_DEFENSE" | "FIGHT_PROP_DEFENSE_PERCENT" | "FIGHT_PROP_BASE_SPEED" | "FIGHT_PROP_SPEED_PERCENT" | "FIGHT_PROP_CRITICAL" | "FIGHT_PROP_ANTI_CRITICAL" | "FIGHT_PROP_CRITICAL_HURT" | "FIGHT_PROP_ELEMENT_MASTERY" | "FIGHT_PROP_CHARGE_EFFICIENCY" | "FIGHT_PROP_ADD_HURT" | "FIGHT_PROP_SUB_HURT" | "FIGHT_PROP_HEAL_ADD" | "FIGHT_PROP_HEALED_ADD" | "FIGHT_PROP_FIRE_ADD_HURT" | "FIGHT_PROP_FIRE_SUB_HURT" | "FIGHT_PROP_WATER_ADD_HURT" | "FIGHT_PROP_WATER_SUB_HURT" | "FIGHT_PROP_GRASS_ADD_HURT" | "FIGHT_PROP_GRASS_SUB_HURT" | "FIGHT_PROP_ELEC_ADD_HURT" | "FIGHT_PROP_ELEC_SUB_HURT" | "FIGHT_PROP_ICE_ADD_HURT" | "FIGHT_PROP_ICE_SUB_HURT" | "FIGHT_PROP_WIND_ADD_HURT" | "FIGHT_PROP_WIND_SUB_HURT" | "FIGHT_PROP_PHYSICAL_ADD_HURT" | "FIGHT_PROP_PHYSICAL_SUB_HURT" | "FIGHT_PROP_ROCK_ADD_HURT" | "FIGHT_PROP_ROCK_SUB_HURT" | "FIGHT_PROP_MAX_HP" | "FIGHT_PROP_CUR_ATTACK" | "FIGHT_PROP_CUR_DEFENSE" | "FIGHT_PROP_CUR_SPEED" | "FIGHT_PROP_CUR_HP" | "FIGHT_PROP_SKILL_CD_MINUS_RATIO" | "FIGHT_PROP_SHIELD_COST_MINUS_RATIO"
| Name | Description | 
|---|---|
| FIGHT_PROP_BASE_HP | Base HP | 
| FIGHT_PROP_HP | Flat HP | 
| FIGHT_PROP_HP_PERCENT | HP% | 
| FIGHT_PROP_BASE_ATTACK | Base ATK | 
| FIGHT_PROP_ATTACK | Flat ATK | 
| FIGHT_PROP_ATTACK_PERCENT | ATK% | 
| FIGHT_PROP_BASE_DEFENSE | Base DEF | 
| FIGHT_PROP_DEFENSE | Flat DEF | 
| FIGHT_PROP_DEFENSE_PERCENT | DEF% | 
| FIGHT_PROP_BASE_SPEED | Base Speed | 
| FIGHT_PROP_SPEED_PERCENT | Speed% | 
| FIGHT_PROP_CRITICAL | Crit RATE | 
| FIGHT_PROP_ANTI_CRITICAL | Anti Critical (Unknown) | 
| FIGHT_PROP_CRITICAL_HURT | Crit DMG | 
| FIGHT_PROP_ELEMENT_MASTERY | Elemental Mastery | 
| FIGHT_PROP_CHARGE_EFFICIENCY | Energy Recharge | 
| FIGHT_PROP_ADD_HURT | DMG Bonus | 
| FIGHT_PROP_SUB_HURT | DMG Reduction | 
| FIGHT_PROP_HEAL_ADD | Healing Bonus | 
| FIGHT_PROP_HEALED_ADD | Incoming Healing Bonus | 
| FIGHT_PROP_FIRE_ADD_HURT | Pyro DMG Bonus | 
| FIGHT_PROP_FIRE_SUB_HURT | Pyro RES | 
| FIGHT_PROP_WATER_ADD_HURT | Hydro DMG Bonus | 
| FIGHT_PROP_WATER_SUB_HURT | Hydro RES | 
| FIGHT_PROP_GRASS_ADD_HURT | Dendro DMG Bonus | 
| FIGHT_PROP_GRASS_SUB_HURT | Dendro RES | 
| FIGHT_PROP_ELEC_ADD_HURT | Electro DMG Bonus | 
| FIGHT_PROP_ELEC_SUB_HURT | Electro RES | 
| FIGHT_PROP_ICE_ADD_HURT | Cryo DMG Bonus | 
| FIGHT_PROP_ICE_SUB_HURT | Cryo RES | 
| FIGHT_PROP_WIND_ADD_HURT | Anemo DMG Bonus | 
| FIGHT_PROP_WIND_SUB_HURT | Anemo RES | 
| FIGHT_PROP_PHYSICAL_ADD_HURT | Physical DMG Bonus | 
| FIGHT_PROP_PHYSICAL_SUB_HURT | Physical RES | 
| FIGHT_PROP_ROCK_ADD_HURT | Geo DMG Bonus | 
| FIGHT_PROP_ROCK_SUB_HURT | Geo RES | 
| FIGHT_PROP_MAX_HP | Max HP | 
| FIGHT_PROP_CUR_ATTACK | Current ATK | 
| FIGHT_PROP_CUR_DEFENSE | Current DEF | 
| FIGHT_PROP_CUR_SPEED | Current Speed | 
| FIGHT_PROP_CUR_HP | Current HP | 
| FIGHT_PROP_SKILL_CD_MINUS_RATIO | CD Reduction | 
| FIGHT_PROP_SHIELD_COST_MINUS_RATIO | Shield Strength |