FightProp
Type: "FIGHT_PROP_BASE_HP" | "FIGHT_PROP_HP" | "FIGHT_PROP_HP_PERCENT" | "FIGHT_PROP_BASE_ATTACK" | "FIGHT_PROP_ATTACK" | "FIGHT_PROP_ATTACK_PERCENT" | "FIGHT_PROP_BASE_DEFENSE" | "FIGHT_PROP_DEFENSE" | "FIGHT_PROP_DEFENSE_PERCENT" | "FIGHT_PROP_BASE_SPEED" | "FIGHT_PROP_SPEED_PERCENT" | "FIGHT_PROP_CRITICAL" | "FIGHT_PROP_ANTI_CRITICAL" | "FIGHT_PROP_CRITICAL_HURT" | "FIGHT_PROP_ELEMENT_MASTERY" | "FIGHT_PROP_CHARGE_EFFICIENCY" | "FIGHT_PROP_ADD_HURT" | "FIGHT_PROP_SUB_HURT" | "FIGHT_PROP_HEAL_ADD" | "FIGHT_PROP_HEALED_ADD" | "FIGHT_PROP_FIRE_ADD_HURT" | "FIGHT_PROP_FIRE_SUB_HURT" | "FIGHT_PROP_WATER_ADD_HURT" | "FIGHT_PROP_WATER_SUB_HURT" | "FIGHT_PROP_GRASS_ADD_HURT" | "FIGHT_PROP_GRASS_SUB_HURT" | "FIGHT_PROP_ELEC_ADD_HURT" | "FIGHT_PROP_ELEC_SUB_HURT" | "FIGHT_PROP_ICE_ADD_HURT" | "FIGHT_PROP_ICE_SUB_HURT" | "FIGHT_PROP_WIND_ADD_HURT" | "FIGHT_PROP_WIND_SUB_HURT" | "FIGHT_PROP_PHYSICAL_ADD_HURT" | "FIGHT_PROP_PHYSICAL_SUB_HURT" | "FIGHT_PROP_ROCK_ADD_HURT" | "FIGHT_PROP_ROCK_SUB_HURT" | "FIGHT_PROP_MAX_HP" | "FIGHT_PROP_CUR_ATTACK" | "FIGHT_PROP_CUR_DEFENSE" | "FIGHT_PROP_CUR_SPEED" | "FIGHT_PROP_CUR_HP" | "FIGHT_PROP_SKILL_CD_MINUS_RATIO" | "FIGHT_PROP_SHIELD_COST_MINUS_RATIO"
Name | Description |
---|---|
FIGHT_PROP_BASE_HP | Base HP |
FIGHT_PROP_HP | Flat HP |
FIGHT_PROP_HP_PERCENT | HP% |
FIGHT_PROP_BASE_ATTACK | Base ATK |
FIGHT_PROP_ATTACK | Flat ATK |
FIGHT_PROP_ATTACK_PERCENT | ATK% |
FIGHT_PROP_BASE_DEFENSE | Base DEF |
FIGHT_PROP_DEFENSE | Flat DEF |
FIGHT_PROP_DEFENSE_PERCENT | DEF% |
FIGHT_PROP_BASE_SPEED | Base Speed |
FIGHT_PROP_SPEED_PERCENT | Speed% |
FIGHT_PROP_CRITICAL | Crit RATE |
FIGHT_PROP_ANTI_CRITICAL | Anti Critical (Unknown) |
FIGHT_PROP_CRITICAL_HURT | Crit DMG |
FIGHT_PROP_ELEMENT_MASTERY | Elemental Mastery |
FIGHT_PROP_CHARGE_EFFICIENCY | Energy Recharge |
FIGHT_PROP_ADD_HURT | DMG Bonus |
FIGHT_PROP_SUB_HURT | DMG Reduction |
FIGHT_PROP_HEAL_ADD | Healing Bonus |
FIGHT_PROP_HEALED_ADD | Incoming Healing Bonus |
FIGHT_PROP_FIRE_ADD_HURT | Pyro DMG Bonus |
FIGHT_PROP_FIRE_SUB_HURT | Pyro RES |
FIGHT_PROP_WATER_ADD_HURT | Hydro DMG Bonus |
FIGHT_PROP_WATER_SUB_HURT | Hydro RES |
FIGHT_PROP_GRASS_ADD_HURT | Dendro DMG Bonus |
FIGHT_PROP_GRASS_SUB_HURT | Dendro RES |
FIGHT_PROP_ELEC_ADD_HURT | Electro DMG Bonus |
FIGHT_PROP_ELEC_SUB_HURT | Electro RES |
FIGHT_PROP_ICE_ADD_HURT | Cryo DMG Bonus |
FIGHT_PROP_ICE_SUB_HURT | Cryo RES |
FIGHT_PROP_WIND_ADD_HURT | Anemo DMG Bonus |
FIGHT_PROP_WIND_SUB_HURT | Anemo RES |
FIGHT_PROP_PHYSICAL_ADD_HURT | Physical DMG Bonus |
FIGHT_PROP_PHYSICAL_SUB_HURT | Physical RES |
FIGHT_PROP_ROCK_ADD_HURT | Geo DMG Bonus |
FIGHT_PROP_ROCK_SUB_HURT | Geo RES |
FIGHT_PROP_MAX_HP | Max HP |
FIGHT_PROP_CUR_ATTACK | Current ATK |
FIGHT_PROP_CUR_DEFENSE | Current DEF |
FIGHT_PROP_CUR_SPEED | Current Speed |
FIGHT_PROP_CUR_HP | Current HP |
FIGHT_PROP_SKILL_CD_MINUS_RATIO | CD Reduction |
FIGHT_PROP_SHIELD_COST_MINUS_RATIO | Shield Strength |